I would like to give special thanks to Eric Neuman for bringing this to my attention. You're the man!
Seems there's something more to the Irate Gamer iOS game than meets the eye. Yes, we know it's crap, it barely works, it looks like garbage, it doesn't work on all iOS platforms, etc. We can now add "unoriginal" to that list.
That is the official website for the iOS game "Commander Cool". Does it look familiar?
Here's a video comparison:
http://www.youtube.com/watch?v=88V_ykna-3k (Commander Cool)
http://www.youtube.com/watch?v=bcNlJPdXw8Y (IG Game)
Yeah, it's nothing more than a reskin. IG's hang glider? It was a parachute. The blood effects? Part of the original game too. You can even see that Commander Cool only has two directional buttons, compared to IG Game's confusing D-Pad that can't even go up or down. This is really shameless.
However, it is not plagiarism.
For $130 dollars, you can buy a "2D Platformer Starter Kit" that gives you all the assets and tools from Commander Cool, making it a commercial-source game. Here's the thing though, you're only meant to use it as a starting point, and you build off of it. Games like Counterstrike and Defense of the Ancients use Half-Life and Warcraft III as templates, but do something original with it. What Mad Media Labs did was take the exact same game, slap IG's face on it, added some comic book cutscenes, and called it a day.
What really gets me, is that Commander Cool isn't that original itself. It clearly takes art assets from Metal Slug and Mario, only adding even further layers of unoriginality.
So, here's my question. Where did the time go? This started development three years ago, but all we got was concept art. Was there ever a game to begin with? Did Mad Media Labs just sit on IG's checks until 2013 when Chris contacted them and asked "Where the hell is the game?" and realizing they haven't done anything, they bought the Commander Cool assets, and slapped it together in a weekend?
Not only that, but they made the game worse. Commander Cool can work on older iOS platforms, where the IG Game can't.
My guess? AVGN Adventures hype was high, and someone didn't want to be further ignored. Funny how Chris doesn't talk about the iOS game at all. He never even announced that it came out.
Look, taking existing assets and applying them to a new game is nothing new. Games have always been doing that. I can't even count how many games used the Unreal Engine this generation. But you need to try, you need to show some effort in what you're making. Otherwise, you have a soulless cash-in. Like Arkham Origins (TOPICAL!)
No matter how you slice, this is unbelievable. The entire game is a mess, and I can't see how anyone could defend it. Maybe Chris made the smart choice not to address its existence.
UPDATE: I stand corrected. After two months, Bores has finally made a video advertising the game.
In it, he admits that there's multiple bugs and that they're "still being worked out". It's been two months, surely it shouldn't take that long to fix a pre-existing game with a new paint job. How badly did they screw it up?
He once again compares it to Angry Birds. I am now convinced Bores has never played, or even seen, Angry Birds. The two are nothing alike.
He mentions that one of the best features is that you "hear his voice". Egotistical much? That would have been a big deal 20 years ago, but having voice on an iOS device is not a big deal. Especially when we have YouTube apps.
He brings up the possibility of DLC, and the ability to play as Ronnie, but only if the game is successful. That's not going to happen Chris. The game originally cost $4 dollars, but now it's only one. People in the comments are pointing out that it looks like shit (when they're not bringing up AVGN or dumb enough to think it looks good... or Chris posing as his mommy).
Bugs can't be the reason it took this long to address the game's existence. What's the truth?